


Even umpteen years later, the game’s visual style and character design are standouts. The gameplay is surprisingly varied, with some levels deviating from platforming and others integrating a new element to make it harder. Equipped with his muscular suit and a rapid-fire pistol, the titular earthworm embarks on a grand adventure to save Princess What’ s-Her-Name.Įarthworm Jim is either incredibly frustrating or delightfully reminiscent of classic platformers, depending on how good you are. What would it take to turn a normal, run-of-the-mill earthworm into an intergalactic hero capable of saving a damsel in distress? According to Shiny Entertainment and Earthworm Jim, it just needs a super suit. Publisher: Playmates Interactive Entertainment At its core, though, it was (and always will be) a memorable platformer. While later entries broadened the scope of the level creator, it was the original that opened the door.įrom survival horror to racing, LittleBigPlanet was able to branch out into other genres. With its in-depth level editor, players were given the tools needed to build fun and challenging games that could then be shared with the world. LittleBigPlanet is all about creation and customization. Sure, it was fun to play through the quirky narrative with a friend and test out the physics-based gameplay, but it was even more entertaining to create your own platforming adventures. Players started by tackling the nonsensical story before quickly realizing that this was far from the game’s best feature.

It had seemed like the true couch co-op experience was going out the door when Media Molecule released LittleBigPlanet for the PS3. Limbo is visually and mechanically simple, but it’s a surprisingly deep platformer with plenty to offer. Developer Playdead calls it “Trial and Death,” because if you make one wrong move, there is no life bar to keep you safe.
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Players will run and jump their way across hazardous environments, though it’s sometimes a game of trial-and-error when determining how to survive. Immediately, you know there’s more to this simple premise, but you also try to push that dreadful thought to the back of your mind. Limbo is an excellent example of a title that focuses primarily on environment traversal and benefits from this simplistic gameplay.Īs an unnamed boy, players maneuver through a monochromatic world to locate his missing sister. Sometimes, the best games of a genre are those that don’t overthink it. Spyro is a classic property with many fond memories, and the Reignited Trilogy captures many of them. So, did Spyro-scope work wonders? While it’s hard to perfectly recreate the magic of the trilogy, Spyro: Reignited Trilogy is a collection of beautiful games faithful to the source material. What’s most impressive is that, since Toys For Bob were unable to provide assets for the original, Toys for Bob used a special emulation tool (Spyro-scope) to recreate levels and enemy patterns. Developer Toys for Bob took the original three Spyro games for the PS One and remade them in vibrant HD quality. Instead of appearing for yet another unremarkable follow-up, the purple dragon returns to his roots with the Reignited Trilogy. It’s a fire-breathing good time when Spyro emerges from the ashes of his forgettable sequels. Spyro Reignited Trilogy Spyro Reignited Trilogy So this isn’t just a list of Super Mario titles as we’ll do the painstaking task of choosing just one, which is far more difficult than it sounds. They’re great games, and we’re going to sing praise for them with this list of the best platformer games of all time. Many have even said they were godlike in their portrayal, the video game iterations of Adonis. They changed us, made some of us rethink our lives entirely and put us all on an altruistic path to righteousness. We want to think positively and discuss the platformers that transcend what we know about platformers. They’re a nightmare to play and, quite frankly, don’t deserve too much attention, which is why we’re not focusing on those arduous gaming experiences and looking at the best platformer games ever instead. The button prompts were either too unresponsive or tank-like controls made it difficult to maneuver the environment. We’ve all played those platformers where the development team just couldn’t quite match the control scheme up with the needs of the actual game.
